Games and Interaction design

Monday, September 26, 2005

Shadow of the Colossus (And Wanda)

Thers a nice little feature on 1up covering the making of Shadow of the collosus. One of the things that really struck me was the ambiguity of the main characters motives. As the article mentions:

Throughout this process, though, it slowly but surely begins to dawn on you that these giants have done nothing to harm you. And as you grab them by their fur while you climb their backs and rest on the bizarre platforms jutting out of their bodies, before ultimately finding their exposed weakness (typically a glowing spot on their head) and driving your sword into their brain, you realize in an odd way that what you're doing isn't as chivalrous and magnificent as you thought it would be when you first set out.

How refreshing. This (and Fahrenheit) seems to be adopting some more subtle storytelling techniques and moving away from simple good/evil clean-cut methods.


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