Games and Interaction design

Sunday, September 11, 2005

Assembling a game engine together

I've finally pieced together some of the major ingredients i've needed for a while to make what I hope will be a nice engine for rapid prototyping of ideas. take one bit Collada renderer (for importing models and animation created in maya), add one bit Novodex physics engine and spread liberally with SDL (for managing windows, initialising opengl, joypad input, sound etc etc). It was a bit of a headache to be fair, and has certainly forced me to review my knowledge of c++! but should form the basis for a couple of ideas ive wanted to try out that have been beyond the scope of virtools or director. ive got a rough playaround version of mott and baileys working, letting you fire cannon balls to smash down castles :) now the fun bit begins!!


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