Games and Interaction design

Tuesday, May 03, 2005

More AI reading

After getting a bit more interested in AI after reading about the Braitenberg vehicles and playing Half Life 2, I got Programming Game AI by example a few weeks ago. Despite missing 30 pages (or rather a bizarre misprint of 30 pages, now corrected by amazon), its a great insight into the construction of game ai, going through complete examples of AI for a football game and for a quake-style bot. Quite a lot to take in but it covers a lot of ground, and made me appreciate more the signifance of ai within game design. soon as i get a chance, im gonna try to throw together a finite state-machine based park simulation called dog and duck :)


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