Games and Interaction design

Monday, May 23, 2005

Donkey Kong Jungle Beat

Ive been doing a bit of trade in to pick up a few games that I'd been meaning to play but never got round to. The last couple are Metoid Prime 2 (which ive not started playing yet) and donkey kong jungle beat.
this is quite a remarkable achievement. take a peripheral apparently designed around one activity (err bongo drumming) and somehow create an interaction model to allow it to control an incredibly intuitive, deep and instantly enjoyable platform game. not to sound like a nintendo fanboy, but this is the reason i love nintendo. pure innovation, huge amounts of invention and creativity in all aspects of the game, but built on very solid ground of gameplay concepts honed over the past 20 years or so. it feels weirdly like a sonic game in the sense of flow and timing you need to get round the levels and pull off decent combos, and the tactile sensation of using the drums to pull off moves really draws you into the game (especially when using the bongos to strike or smack rival monkeys in the face). great fun and only 33 quid with bongos at play.com, you cant go wrong.


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