Games and Interaction design

Sunday, May 15, 2005

Creating the art of the game

I finished this book last weekend. its a quick read, and at quite an introductory level, but its definitely a good overview of a lot of the aspects of creating game art. avoiding anything to do with character rigging and animation, it concentrates mostly on environments, and core components such as polygon modelling, creating textures from photos, vertex lighting, lightmapping and a lot of other stuff. the chapter on advanced texturing was a good read, something id not really read much about anywhere else, really going into detail about a lot of photoshop tricks to add character and inviduality to your textures. some of the applications of vertex colour were also pretty interesting.


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