Games and Interaction design

Thursday, March 31, 2005

mmm... mental ray

starting to get to grips with mental ray a bit better thanks to a bunch of tutorials. finally properly understand final gather, global illumination, and image based lighting through HDRI. been having a bit of a play with the emily and randolph setup (theres a new thumbnail there). also just picked up on the feature in Maya that lets you convert a paint effect tree/shrub into a set of polygons if it has "mesh" in the name. hey presto, easy trees, flowers etc. generates about a billion polygons tho.


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