Games and Interaction design

Tuesday, March 29, 2005

ideas coming together

voodoo ray has finally got some decent level designed for it and is starting to feel fun. seems like that first level design is the hardest bit of creating a new game, to create that first experience that captures the challenges, the interaction model and the essence of the game. still looks like crap but i think its solid ground to build on :) tunnel tap is the latest thing im looking at, inspired by a bit of toshio iwai, trying to stick bits of otocky, reason, rez, tempest and jeff minter inspiration into a sandwich, hope it tastes ok. even if it doesnt, its interesting learning. came across the wonderful zynaddsubfx as part of research, its a great open source software synthesizer, bit more than i need but all learning is good eh?


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