Games and Interaction design

Sunday, March 13, 2005

"Everything is possible"

Q&A Session with some of the game designers that are top in their field in terms of integrating storytelling with game design. read all about it on gamespot. on a sidenote, i finally finished interactive storytelling by glassner at the weekend, after my reading type approached nuclear half life, taking me the same amount of time to read half as much as it had previously. i thought i would never finish it, but im glad i did. a very thorough explanation of some of the key ingredients of traditional storytelling as well as a well thought-out and argued series of theories as to where the future of interactive storytelling lies. glassners personal view is that we will approach a future of interactive, multiplayer, participatory plays, occasionally with hired human "guides", in a very similar manner to the holodeck made famous by star trek.


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