Games and Interaction design

Thursday, February 10, 2005

Voodoo Ray coming along

Well been making some progress with Voodoo Ray, the puzzle game centred around light beams. Going swimming provided aquatic inspiration and the main plot behind the game. Our hero is Ray, a hardened tax inspector working for the Inland Revenue. He has been sent to a small island off Haiti to get back tax money for the government. Mentally sharp but unworldly, he may a bit of a "bernard" from day of the tentacle. Been sketching a few ideas but unfortunately i have the drawing skills of a 4 year old. The code side of things is getting there, most of the core systems are in place, and its bringing in models in .OBJ format from Maya. Now the fun part begins of designing levels and getting it looking sweet.


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