Games and Interaction design

Monday, November 15, 2004

Cloud prototype

I've finally pieced together the different bits of the Cloud game-design prototype I've been working on into a working engine. it sucks so far, but it has got basic flight physics and collisions in there. Managed to get baked shadows working with Mental ray in maya so now the blinds have cast a nice shadow on the wall. its a satisfying first step, now theres something to play with :)


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